Prior to release of Downward Spiral: Horus station we are releasing development diaries which cover different aspects of game development. In the first diary 3rd Eye Studios Can Uzer, the game’s sound designer, describes the challenges and creative decisions underpinning Downward Spiral: Horus Station’s audio.
For a game ostensibly dialogue-free, sound plays a huge role in crafting atmosphere and directing narrative. Uzer talks us through the team’s desire to create an “analogue” and “utilitarian” soundscape, one that aligns the game with the canon of classic sci-fi including Solaris, Alien, and Moon.
Media coverage about first diary has been overwhelming. For example UploadVR wrote that "Downward Spiral: Horus Station has to be one of our most anticipated VR games on the horizon right now"