We have worked on technology and tools for millions of game developers worldwide.

We also know the entertainment. We have worked on games, music and movies which have been seen and heard by millions around the world.

We have been working previously on games like Alan Wake, Halo 5, Ori and the Blind Forest, Trials series, Quantum Break, Crossfire 2, Counterspy, as well as with Need for Speed and Ridge Racer franchises. There's movie/TV background too: 11 Pixar Movies(Wall-E, Brave, Cars 2, Toy Story 2-3, Ratatouille etc.), 24, Prometheus, Gravity, Chuck and Star Wars: The Clone Wars.

The 3rd Eye tech team is focused on developing innovative, next-generation tools and technology solutions for studios of all sizes and ambitions - for games as well as multimedia content on mobile/PC/console/AR/VR/MR platforms.


Before founding 3rd Eye Studios worked 7 years at Remedy, produced games like Alan Wake, Quantum Break and Crossfire 2. Has worked in game industry over 15 years.


Worked as 2D Lead Programmer at Unity, created animation and 2D frameworks. Has worked in the game industry over 15 years, latest title BAFTA-winning Ori and the Blind Forest.


12 years in the games industry. Worked at Remedy, RedLynx and Bugbear as Senior Artist. Latest titles were all time fastest selling new Xbox One IP, Quantum Break and Crossfire 2. 


Worked as Lead Programmer at Bugbear, one of the biggest AAA studios in Finland.


Over 15 years of financial management, coordination and team leading experience Worked for Helsinki GameWorks and Armada Interactive at start-up phase, over 8 years insider knowledge of games

Braulio - Senior Artist

Over a decade of experience in movies and game industry development as a 3D Artist. Worked at Zoic Studios, 1st Playable Productions and Liquid Development developing titles like Halo5, Need for Speed, Cartoon Network Ben 10, SMITE, Frozen and Big Hero 6 Brand. Latest work taking part of Microsofts VR HoloLens related projects.


Created best-selling plugins for Unity Asset Store. Worked 6 years for Unity, the founder of Unity 2D team.


Enthusiastic and driven 3D game artist and animator, who loves challenging herself on all aspects of the art process. Despite having just finished her Bachelor of Culture and Arts she has already developed VR games before joining 3rd Eye Studios.

samuli - board member, advisor

An early pioneer of the Finnish game industry who started his career in 1995 by founding Remedy (e.g. Max Payne) where he served as Managing Director for five years. After that has founded 4 game companies. In 2014,  founded Sisu GameVentures, an investment company focused 100% on the game industry in Finland and the Nordics. 




Over 10 years in the games industry. Built tech for the Operation Flashpoint franchise at Codemasters and performed various roles at Unity Technologies including leading platform and editor feature development.

greg - Lead Designer

Worked as Senior Narrative Designer at Remedy on Quantum Break, Cross Fire 2 and P7. Also worked as a Animation, Crowd or FX Technical Director at Framestore, MPC, Dr. D Studios and Animal Logic on Gravity, World War Z, Jack the Giant Slayer, Prometheus, Happy Feet 2, Sucker Punch and Legend of the Guardians: The Owls of Gahoole. Part of the Academy, BAFTA, Golden Globe and VES Award winning Gravity visual effects team.

mark - creative advisor

Artist/Art Director with over 25 years of experience in CG animation and video games. Former Pixar AD who contributed to 11 films over 15 years, including Toy Story 2-3,  Cars 2, Incredibles, Ratatouille, WALL-E and Brave. Also worked at Google, Dynamighty, Academy of Art University (CA), 3DO and Epyx Games.

KM - board member

Worked as GM and CEO at DICE in Sweden.
Was VP of Group Strategy at Electronic Arts. 

Arttu - Community Manager

Worked +10 years in gaming media and latest as the Editor in chief of Gamereactor Finland. Armed with a BBA, wide array of PR expertise, passion for all kinds of games and good sense of humor.