Behind the scenes of Horus Station

We are closing in to the launch of Downward Spiral: Horus Station for PlayStation 4 and PS VR. The version is in the final stages of certification, so only the very last bugs remain to be squashed. That also means that the release is just weeks away. We will announce the exact date as soon as we know for sure.

Meanwhile is a nice opportunity to take a look behind the scenes of Horus Station. Along the spring we made three developer diaries covering various topics of making the game: audio design, story telling, art direction and so on. You can check all the videos below. Also take a look at some photos from the 3rd Eye Studios office in Helsinki and from the launch day of the PC version.

3rd Eye Studios' sound designer Can Uzer reveals interesting details about his work bringing life to the soundscape of Horus Station.

In this second Downward Spiral: Horus Station developer diary 3rd Eye Studios' staff offer insight about game's visual design, art process and environmental storytelling.

In this third Downward Spiral: Horus Station developer diary 3rd Eye Studios' staff offer insight into the zero g gameplay, controls and meaning.

Can Uzer went on to The Reaper Blog to tell what went in to Horus Station’s sound design.